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Simulators / ArcadeScript
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ArcadeScript

C# & Lua Game Logic & Scripting Simulator

Master the logical fundamentals of game development. In ArcadeScript, students write Roblox Lua and Unity C# scripts to jump physics obstacles, compute collision damage health state updates, spawn waves of obstacles in loops, and bind interactive event listener callbacks.

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Physics Jump
Override WalkSpeed & JumpPower
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Collision State
Subtract health dynamically
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Wave Spawner
Coordinate spacing offsets
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Event Callbacks
Connect Touched listeners

Built for

School students and young creators looking to understand logic variables, loops, events, and spatial calculations through game programming.

Key features

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Physics Controller Labs

Write Roblox Lua player overrides to verify walk speeds, gravity constants, and jump thresholds required to clear obstacle pits.

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Collision State Management

Design C# logic blocks to track player health states, filter collision tags matching enemies, and deduct current health points safely.

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Loop Wave Spawner

Program for-loop spacing offsets multiplying vector indexes to position spawned prefabs at distinct intervals without overlapping.

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Touched Event Callbacks

Use Lua connections to listen for Touched events, clean floating item actors from memory (garbage cleanup), and award points.

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Game Logic Academy

Verify knowledge across 4 quiz modules testing framerate delta-time updates, health arrays, instantiation logic, and signals.

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Official Certification

Complete all sandboxes to verify eligible credentials, triggering PDF exports signed by the TeachMeLifeSkills Academy.

Built for the classroom

Completely self-contained sandbox โ€” no internet required when run locally in the classroom.

๐Ÿ“š Take-home homework

Every session ends with a quick 15โ€“20 min real-world task that turns the simulator into a habit.

This week's challenge

Identify a gameplay mechanic in your favorite game (such as inventory weights, jumping constraints, or healing items) and draft 5 lines of pseudocode explaining how the engine modifies variables behind the scenes.

๐Ÿ”’ Privacy-first โ€” localized for British Columbia.

Ready to teach game coding logic?

ArcadeScript is part of our hands-on logic & automation workshops.

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